Ruben's Place
Hey,
Welcome to Ruben’s Place. It’s not much to look at right now but this is the start of what will be the first area in the game and serves a critical purpose of setting the narrative up during the prologue.
I settled with a modern and minimalist flat with an open-plan layout.
Entrance
The flat is pretty open with the main area being shared by a kitchen and living space. To the left there is a large walk in cupboard for storing your belongings.
At the back of the flat is a large window which gives you breathtaking views over the city…but you will have to imagine that for now.
Window
Beyond the cupboard, is a corridor which gives you access to the bedroom and the bathroom.
Bedroom
From there I started to create some basic shapes to represent furniture and appliances like counters, beds and a shower.
Bathroom
While I am only in the early stages, the aim is to transform this grey box into a lived-in space that feels authentic. I will continue adding more intricate details and replacing the placeholder shapes as progress is made.
I can’t wait to share the finished level with you.
Facility 9
Curiosity can kill but then again you never know
Status | On hold |
Author | Nathaniel Blackburn |
Genre | Adventure |
Tags | Atmospheric, Dystopian |
Languages | English |
Accessibility | Subtitles |
More posts
- Food for thoughtAug 11, 2023
- Setting the toneJun 01, 2023
- Meet ElsieMay 25, 2023
- Designing the facilityMay 23, 2023
- A touch of styleMay 21, 2023
- Finding an identityMay 19, 2023
- From humble beginningsMay 18, 2023
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