Designing the facility
Welcome back,
The Facility sits between two worlds. It serves as a hub, providing its residents a home away from home, providing you follow its rules that is.
Greyboxing
Using a process called greyboxing, I began experimenting with the layout using simple geometry and textures. The benefit of this approach is that you can rapidly test out ideas without needing to create assets.
Foyer
Living Quarters
But there is something missing which makes it feel rather lifeless.
Lighting
Adding a little bit of light has the potential to make a huge difference. As you can see below, it really brings the areas to life.
Bathroom
Pool
While it’s still early on in the process and change over the course of development. It’s clear with just a few simple textures, shapes and light, you can see the basis of a world forming.
Facility 9
Curiosity can kill but then again you never know
Status | On hold |
Author | Nathaniel Blackburn |
Genre | Adventure |
Tags | Atmospheric, Dystopian |
Languages | English |
Accessibility | Subtitles |
More posts
- Food for thoughtAug 11, 2023
- Ruben's PlaceJun 15, 2023
- Setting the toneJun 01, 2023
- Meet ElsieMay 25, 2023
- A touch of styleMay 21, 2023
- Finding an identityMay 19, 2023
- From humble beginningsMay 18, 2023
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