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Devlog
Facility 9
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Devlog
Food for thought
August 11, 2023
by
Nathaniel Blackburn
#modelling, #level-design
Hey everyone 👋 Since we last spoke, I have been cooking up a storm in the kitchen 🧑 🍳. Before My last post gave you an insight into what the layout of Ruben’s Place might look like and prog...
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Ruben's Place
June 15, 2023
by
Nathaniel Blackburn
#greybox, #level-design
Hey, Welcome to Ruben’s Place. It’s not much to look at right now but this is the start of what will be the first area in the game and serves a critical purpose of setting the narrative up during...
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Setting the tone
June 01, 2023
by
Nathaniel Blackburn
#ui, #ux, #interface, #design
Hi There, Games have the ability to take us to places we may never otherwise be able to visit, or make us question and challenge what we know. But a great game does this before you even start playing...
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Meet Elsie
May 25, 2023
by
Nathaniel Blackburn
#character, #study
Hey Friend, Designing a character is a lot more complex than it might seem on the surface. What they don’t tell you is that to create a compelling character, you need to give them a backstory, flaws...
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Designing the facility
May 23, 2023
by
Nathaniel Blackburn
#greyboxing, #level-design
Welcome back, The Facility sits between two worlds. It serves as a hub, providing its residents a home away from home, providing you follow its rules that is. Greyboxing Using a process called greybox...
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A touch of style
May 21, 2023
by
Nathaniel Blackburn
#art
Welcome back, Now we have a direction for the narrative, we can use this to influence the world and marketing materials. I had two directions in mind, so let’s break them down… Realism With realis...
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Finding an identity
May 19, 2023
by
Nathaniel Blackburn
Hello There, So, armed with the desire to build a game, one of the first things I needed to do was figure out what the game was about. You can think of this like an identity because the narrative give...
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From humble beginnings
May 18, 2023
by
Nathaniel Blackburn
Hello Stranger, At the start of the year, I decided to embark on the journey of making my own video game. Fully aware of just how ambitious of an endeavour that is, it has long been a dream of mine as...
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